env MyLevel as Level // Import Pewpew for convenience use Pewpew Print("Hello, World!") SetLevelSize(500f, 500f) ConfigurePlayer(0, struct{ shield = 10 }) let ship = NewShip(250f, 250f, 0) tick with time { if !IsEntityAlive(ship) StopGame() if time % 60 == 0 { NewRollingCube(Fmath:RandomFixed(0f, 500f), Fmath:RandomFixed(0f, 500f)) } }